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Test Drive 5 , as the name suggests, comes from a long line of racing games. The original Test Drive for the old bit computers was played from a cockpit view only, and crashes were depicted by a jagged set of lines appearing on your windshield the idea being that the glass had shattered. The objective was to drive as fast as you could around a high mountain road and avoid getting arrested.
Reminiscing back on racing games of the olde times is definitely not something I do fondly when you consider how amazing the quality of PC racing games is today in comparison.
Test Drive 5’s closest competition is undoubtedly EA’s Need for Speed 3: Hot Pursuit , an excellent example of the best PC arcade racing has to offer, featuring many game modes, cars and superb graphical effects, played in real-life settings. It was a little sparse on race tracks, and didn’t play well over the Internet, but otherwise had all the makings of a classic. So how does TD5 measure up? The most noticeable feature of Test Drive 5 is undoubtedly the number of tracks and cars it offers.
With nearly 40 cars in total, and 19 tracks, this is certainly one of the beefiest racing games around. The car selections range from fictional, to real modern sports cars, to classic vintage cars from the 60’s and 70’s. Their statistics are accessible in the menu screens before the racing begins, and include such attributes as top speed, horsepower, torque, grip, etc.
Unfortunately, unlike NFS3 , there’s no comparison chart available, so when scanning through the many cars, it’s often very hard to tell how one performs against another. The best way to evaluate their performances is, of course, on the race track. I personally just like to grab the one with the best combination of acceleration and speed possible and use that, though.
Why you’d want a car with poor handling I can’t imagine — maybe for the challenge, but since you can’t limit the AI opponent’s choice of car, it’s not a lot of fun watching them speed off in their high-power, high-traction vehicles.
I’d be more inclined to play with different vehicles if they actually felt like the real thing, but as I’ll discuss later, this game really fails to achieve any degree of realism and is definitely for pure arcade fans only.
Tracks vary from circuits to one long race course split into stages or checkpoints. As is the trend with the Test Drive series, all of the tracks are based in real-life settings like city streets or country roads. Additionally, practically all of the tracks are set in cities that actually exist around the world, including San Francisco, Moscow, Edinburgh, Sidney.
The roads, of course, aren’t modeled after the real geographical templates of the cities, but each of the tracks are vastly different visually; backdrops, roadside buildings and objects will all be recognizable as indigenous to that area. The variety in the tracks is fair. One important thing to note is that several of the tracks from Test Drive 4 have been ported over to this sequel, so owners of that game may not feel there’s enough new on offer.
New to this fifth edition is the “branching technology” that enables the player to actually approach forks in the road and choose a slightly different route — the branches rarely last very long, however, and only in one or two tracks do they actually provide a different enough race course to be noticeable.
And as has plagued this series for a while, there are a good number of “invisible barriers” which prevent you exploring side streets or other openings — this can be extremely frustrating in some instances where the actual race course appears to lead you to follow a road that doesn’t really exist for the game engine. Some of the tracks definitely stand out as more fun than others. One of the bonus tracks, “The House of Bez”, takes on the theme of Micro Machines and has you racing amongst giant household objects, like playing cards and video cassettes, across the carpet.
The San Francisco track is also one of my favorites as it features one of the city’s most famous characteristics — the unfeasible steep hills. Launching yourself off those at mph is always good for a laugh. Graphically, there hasn’t been a great advance since Test Drive 4 it appears, but the visuals are still well above average. They definitely tend to look better when moving and the sense of speed in the game is certainly well accomplished since much of the visuals have a rather indistinct blurry look up close.
Variety is once again the game’s best feature in the graphics department as each track has countless amounts of different scenery, more so than most other racing titles. Special effects are definitely less impressive and more scarce than other racers. The only weather I encountered was rain, and the ‘drops hitting against the camera lens’ effect that was implemented exceedingly well in NFS3 and Ultim te Race Pro is very lackluster here.
The cars look pretty good, and things like overcast shadows affect their appearance, but again not to the quality of the reflective chrome in NFS3.
The backdrops can be very beautiful, especially the North Carolina course where at one point, you’re driving past a vast lake which reflects the sky. Audio is somewhat lacking. Impact and crash noises are both weak and unrealistic, and the environmental sounds aren’t up to the quality of NFS3. For example, when entering tunnels, all that happens in TD5 is your engine noise becomes louder instantly – NFS3 did a lot more to make it sound like you really were travelling through a tunnel, especially if a police car’s siren was wailing behind you.
The sound effects of crashes aren’t the only disappointing elements. The actual reaction from all the cars involved in collisions is pitiful and certainly won’t encourage you to believe that you’re racing down streets in excess of mph. I don’t expect the incredible physics engine of Carmageddon 2 come to think of it, why don’t most racing games play as well as C2?
It’s obvious that the controls have been ported directly from the console version or at least manufactured with consoles in mind.
The support for analogue controllers doesn’t appear to be well implemented – at least the joystick I tried it with managed to do little but spin out of control at the weakest nudge. I had better luck using a digital control like the keyboard, but that means swerving slightly to the left or right is accomplished with taps of the keys or gamepads — something I thought had been left behind to the racers of old.
There are a few more controls available including look-behind no rear view mirrors though and a handbrake which is good for sliding at high speed around tight corners. Camera view adjustments can be made — between chase and front bumper. There’s about eight different settings for the chase camera which are barely a few centimeters apart so it seems rather superfluous.
There’s also no cockpit mode which is a shame. One of my biggest complaints about the tracks is how non-interactive they are — you’re barricaded in tight between the edges of your designated route, so you can’t skid off into the ‘rough’, for example, or knock down any signs, cones etc there’s no 3D objects, period.
You don’t see any U-turns, like in NFS3 where you can cut across the grass if you felt daring. This also contributes to another problem with the tracks often having the “feel” of a contrived race track rather than real-life streets. Many of the NFS courses throughout the series had a much more life-like feel about them.
I’m also not too excited about the way the game limits your speed when riding off of what is considered the “optimum” area of the road, for example, sidewalks are a no-no area — there is no physical reason why your speed should be unable to go above 70mph when on the sidewalks a moral reason, sure, but not physical , yet this game prevents it.
This is another throwback to the racing games of yesteryear where it would swap realism for gameplay elements like punishing players for not staying on the road. Fortunately, a split-screen mode has been implemented TD4 lacked this, I believe so jumping in for some instant relief with a friend is possible and works quite well in fact.
You can also toggle civilian traffic on and off, which is good, because I’ve always found dodging between the slow-moving cars one of the great thrills of these types of racing titles. When you finish a single race in first position, the ability to race it in reverse is enabled which will help longevity further.
There’s also the option to include cop cars in your races. There’s no scanner, you’ll only ever be chased by one cop car, they don’t coordinate or converse with fellow officers on the force and they don’t setup roadblocks or spike strips.
They appear to be more of a tacked-on feature than anything. When a cop sees you it’s hard to test if he just spots you automatically, or if he clocks your speed, since without a scanner, you get little warning that you’re approaching a cruiser , he puts on the sirens and comes a-chasin’ he doesn’t go after AI players either, unlike NFS3. All he has to do is get in front of you — not run you off the road — and you spontaneously brake to a halt as if he has some powerful grip on your mind as soon as his car is visible in your front windshield.
The instant that you stop, the mindlock is released and you race on. Kind of dopey, really. Racing as the police is a bit of fun, and is quite nostalgic of the classic coin-op Chase HQ. As soon as you come across a speeder, you hit your “horn” key to activate the sirens though maintaining the siren is not necessary for the game’s purposes, it obviously helps the atmosphere – so to do this, I have no idea why you have to keep the key depressed , and the offending car displays an energy bar.
Every time you ram it, the energy goes down. It won’t hold your attention for long, but can help release some aggression. There’s no option to play this mode with two or more players, though. Modem Internet play is also a no-no, but I’m not surprised. Barring Motorhead , I’ve yet to see a racer that any company has bothered to make playable for the Internet gaming community. It might be beneficial for all if this review was spared a rant on that subject.
The arcade racing genre is overcrowded these days, and Test Drive 5 sadly doesn’t compete too well with the current pack. Although visually it makes a competent stand the 3D accelerated version, that is , it’s still not the best out there, and its lack of decent controls and handling, restricted level of interaction on race tracks and abysmal crashes involving the car collisions, that is; not a programming bug! If you want to add in a new slant, pick up Carmageddon 2 for some awesome driving physics, but be prepared for some gore.
If you’ve bought most of the arcade racers available and want another to add to the collection, though, Test Drive 5 isn’t so terrible that it’s not worth giving a try. It’s got tons of tracks and cars in comparison to its peers, and that instant-appeal factor where you can just load up and have a game without needing to read instructions has its plus side.
The simplistic digital controls might even be welcomed by the more casual gamers. Just don’t say you weren’t warned that there are better games out there. Screenshots from MobyGames. Light 0 point. This could’ve been a decent game if they didn’t bring almost the same flaws as Test Drive 4.
Senpai 0 point. PSNWP 0 point. It works for Test Drive 6 and 5. Anyone got the music files? Dunno but i don’t think they’re included in the package. Tahsin 1 point. ANF Vlogs 1 point. I was looking for some better free games to be downloaded and played for my windows when I found this game.
I promise you and can bet that Test Drive 5 is the one of the best car racing games that I would have ever played on my Pc. Stinnger 0 point. Share your gamer memories, help others to run the game or comment anything you’d like. If you have trouble to run Test Drive 5 Windows , read the abandonware guide first! We may have multiple downloads for few games when different versions are available.
Also, we try to upload manuals and extra documentations when possible. If the manual is missing and you own the original manual, please contact us! Various files to help you run Test Drive 5, apply patches, fixes, maps or miscellaneous utilities.
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Read Full Review The Much Maligned Series Returns. The Test Drive series is the longest running series amount arcade racers, and beginning with the fourth, the most replace.me Test Drive 4, the series had devolved into titles that were at best replace.me to that, competition from Need for replace.mely Test Drive went from being the best in the genre, /5(33). Read Full Review Think Police Academy. Test Drive 5, as the name suggests, comes from a long line of racing replace.me original Test Drive for the old bit computers was played from a cockpit view only, and crashes were depicted by a jagged set of lines appearing on your windshield (the idea being that the glass had shattered). The objective was to drive as fast as /5(63). May 15, · Published by Atari Games Test Drive Unlimited 2 free download is an open world racing video game. Basically it is the 10th installment in the Test Drive series, though the name of the game suggests otherwise. Oahu is exclusively featured in the game, several races will be played on the roads of Oahu replace.meted Reading Time: 1 min.
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There is no shortage of racing games available for the Dreamcast. It seems that at least 25 percent of the Dreamcast library consists of racing games. Infogrames has decided to bring an old PSX friend over to the system to add to the racing library. The Test Drive series had been around forever with versions on almost every system so it was only natural to expect to see it show up on the Dreamcast. The PSX versions always seemed to be so close to being great games but always managed to fall just short — so does the extra horsepower of the Dreamcast propel the game over the hump into greatness?
Unfortunately not, but it is not as bad as some people have been saying. For those you not familiar with these games, Test Drive 6 is a racing game centered around taking your favorite sports cars out for a drive or race. Some of the cars are almost affordable while others are out of the reach of most people but the idea of the series was to give gamers a chance to drive their dream car. This year, there are over 40 real vehicles, more than a dozen track combinations, and plenty of upgrades and options to keep you playing.
If you can get past the graphics and questionable physics, the game can be quite fun. I would like to address something right off the top. I have heard people rip this game — phrases like “worst Dreamcast game ever” and “nothing good can be found in this game” or “I played this game once and took it back to the store as fast as I could.
Let me set the record straight right now: this is not the worst Dreamcast game ever. If you are looking for a game to show off the Dreamcast graphics, you will be disappointed but if you really sit down and play this game and start upgrading your car and playing through the different modes, I promise that you will find some enjoyment. It just frustrates me to hear people ripping on a game when it is obvious they have not given it enough time.
How can you play a game for one night and then take it back proclaiming that it is terrible? Okay, now that I have that off of my chest, I guess I should also mention that I do not think this is a great game either. It does have some flaws and it was a bit disappointing. I was really hoping that the problems with the old PSX versions were due to hardware limitations but the same troubles are evident in this version, which leads me to believe that there is a problem in the development.
None of the problems are huge or anything but I will go through them for you. The first problem that I want to talk about is the stuttering. Normally I would address this in the graphics section but since it really affects the gameplay, I decided to address it here. It appears that the problem with the graphics slowing down and stuttering in the PSX version has found it’s way onto the Dreamcast version.
It is very frustrating to have the game slow down when you go into a corner with another car and it is even more frustrating to over-correct to over-compensate for it only to have things smooth out and wind up steering into a wall. The slowdown is weird too. It is not like the slowdown in Sega Rally 2 either — you will be going along feeling like you are going really fast and then everything around you will slow down and you will lose all sensation of speed. I just wish they had fixed this because it can’t be hardware related.
Another thing that bothered me about the game was that it tried to be a simulation with arcade gameplay. The game almost reminded me of Rush 2 Extreme on N You will spend plenty of time off the ground, racing down stairways, and hitting shortcuts.
Don’t get me wrong. There is nothing wrong with that type of game but I did not think that this particular game was supposed to be like that. As I said in the beginning, the Test Drive series has always been about letting you test drive the car of dreams to see what it would be like.
This feeling was completely lost the first time I skidded around a corner and got up on two wheels and did not crash. But all is not bad in this game either. First off, the collection of cars available is awesome. Sure, it is not Gran Turismo 2 with over cars available but the more than 40 cars that are available all kick ass. There are old muscle cars like Mustangs, Cameros and Cobras. There will be a car you can find that will fit your liking, I am sure of that.
A new addition to the series this year is the ability to purchase car upgrades. Once again, it is not nearly to the scale of Gran Turismo 2 but it is a welcome addition. You win money in races and tournaments and you can either save the money to buy a new car or upgrade your existing one. You can upgrade engine, brakes, suspension, and tires. I really enjoyed taking my super sports car and making it even more powerful.
In this game, the races now have more meaning than just winning. You can now make bets on races and you can racing for cash. The game also has a ton of different play modes. You can race a single race, tournament race, a challenge, or a cop chase.
Each of these modes offers a different racing experience. For example, a tournament race is a collection of races with small prizes after each and the person with the lowest time across all of the races takes home a bonus.
The cop chase has you playing as a cop trying to arrest all of the other racers and it is pretty challenging. The challenges are races where you have to race against the clock and finish before the time runs out. The point is, there are enough game modes alone that you could play for hours just testing them all out. I really quickly want to make two more points about this game. First, I really like the traffic in the game but damn, are the other drivers stupid. Having oncoming traffic really adds to the game and can change the complexion of a race in just seconds but the computer drivers really need to learn how to drive.
Next, it seems to me that the difficulty level of the game has been dropped a notch. Test Drive 5 on PSX was very difficult to win — this game seems much easier. Okay, I already talked about the slowdown problems so I won’t talk about it again. The graphics in this game are nowhere near the caliber of Speed Devils or Sega Rally 2 that is for sure. Your car is overly shiny while the general traffic cars look boxy and bland.
The environments are decent looking but nothing to write home about. On the whole, I was disappointed with the overall look of the game and I think other Dreamcast owners are as well but sub-par graphics don’t make a game “the worst game. This game has some redeeming qualities but it is not the best racer on the system. I did not hate it, nor did I love it. I enjoyed playing it for the most part but just think it could have been so much better. I know it is a port and the first efforts on the Dreamcast from this developer so hopefully next year they will focus on making a great Dreamcast game first and port it out to the other systems second.
Keep your fingers crossed because as always, I see potential here for a great game if they can just fix the nagging problems. The bread and butter of the Test Drive series has always been the great selection of real cars–TD 6 for the Dreamcast packs 40 licensed American and European “dream” cars.
Groovy new Al and 30 tracks are also packed in there. The Cop Chase Mode is deeper as well. Look for this Accolade release in the fall. This looks and feels like a rushed conversion of a crappy-looking PlayStation game. This isn’t surprising though, because that’s exactly what it is. If you’re looking for the definitive GT racing game this isn’t it. The environments look awful, the frame-rate is up and down like a yo-yo, the cars look like they were turned out of Jetlo moulds, and they’re modeled so badly you can hardly tell what they are.
Quite why Infogrames invested so much in lots of cool car licenses is beyond me–why bother if the cars are unrecognizable? They don’t even behave the way you’d expect them to. The tournament mode is divided into different classes–but since when would you pit an F pickup against an ’82 Lotus Esprit? And since when would you see said pickup outperform the Lotus on the track? The whole franchise is falling apart if you ask me.
It looks, feels and plays like a game that’s been rushed out. Maybe Infogrames should stop wasting money licensing cars and paying for bands like Fear Factor y, Eve 6 and Lunatic Calm to do the soundtrack, and invest some time and money in letting Pitbull Syndicate produce a decent game.
We don’t need a Test Drive every year. I’m sure if Pitbull were allowed to invest the time in the series they could bring it back on track. As it stands though, this sucks I’m extremely disappointed in the direction this series has gone.
It’s lost all its unique personality and style and soiled its name with simplistic, seen-it-before arcade gameplay. The original idea of Test Drive was to experience exotic sport and muscle cars as they are in real life. It’s strayed so far from that premise it’s nearly on par with Cruis’n’ World and other such “blockbusters.
Knowing what Pitbull Syndicate is capable of, TD6 is a real letdown. The Al is on the screwy side, the graphics aren’t quite on par with what’s expected from the system and the frame-rate is poor. Certainty, a better game could’ve been made on the DC. TD6 has some interesting ideas, but even those aren’t particularly innovative the basic concept for the gambling and cop stuff was in NFS: High Stakes on the PS.
Perhaps it was rushed. Test Drive 6 is back in all its mediocrity this month on the Dreamcast. Despite all its good looks and a treasure trove of ill-licensed alterna-rock, playing through this game again was a real downer. Sure, it’s got a higher resolution and better frame-rates, but the gameplay and physics are still an insult to racing fans everywhere.
TD 6 is not worth your time.